#pragma once

class Vertex
{
public:
	Vertex();
	Vertex(const glm::vec3& position, const glm::vec3& normal = glm::vec3(), const glm::vec2& texcoord = glm::vec2());
	~Vertex();

	glm::vec3	position;
	glm::vec3	normal;
	glm::vec2	texcoord;
};

